Suggestion: Variable lock starts frozen

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Offline DogMike

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Suggestion: Variable lock starts frozen
« on: August 01, 2019, 10:48:42 PM »
With a variable lock, there is the chance of picking the green card right away. If you get lucky, it doesn't matter how many cards were in the deck. I have been playing with using multiple green cards, but that isn't quite the effect I want. What if there was a way to set a lock with 10 cards, but set it so the person can't pick the first card until a specified number of hours or days had passed. I know I can create a fixed lock that will run a minimum of 3 days and a maximum of 6, but I would rather have a variable lock that runs for a minimum of 3 days then lets me start picking cards until unlocked. While I can hold off on picking cards for 3 days, I want the app to enforce that instead.

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Offline KevinCross

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Re: Suggestion: Variable lock starts frozen
« Reply #1 on: August 03, 2019, 07:53:53 AM »
The app uses the minimum number of reds as the minimum time that needs to have passed before finding a green so if you want to do a minimum of 3 days on a lock where you pick daily then make sure the minimum reds is 3. Don't also set the maximum reds as 3 because then that treats the minimum reds/time needed to pass as 1 day.

This is explained in the help files.

This will also change in a future version because some want the rule seperated from the reds in to a new option, but for now that's how you do it
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Offline DogMike

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Re: Suggestion: Variable lock starts frozen
« Reply #2 on: August 04, 2019, 03:27:22 AM »
I guess I missed that part. So the cards aren't really random. If I set a maximum (10) and minimum (5) number of red cards (and no yellow, reset, double, or freeze), I can never pick a green card on the first try. I thought that setting the numbers just meant that there would be a minimum of 5 red cards and a maximum of 10, so the lock might have 8. I didn't get that the first 5 cards picked would always be red.

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Offline KevinCross

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Re: Suggestion: Variable lock starts frozen
« Reply #3 on: August 04, 2019, 08:24:29 AM »
You either want random or you don't want random. With completely random you have the chance of unlocking on the first card. The min and max rule stops that. If you only have reds and greens and the minimum was 5 reds then yes the first 5 cards are going to be reds. If you had other cards like yellows, reset, freezes and double ups then you have a chance of picking those.

If you have a sensible way of stopping you picking a green card on the first go while keeping the pick 100% random then I'm willing to hear them
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Offline DogMike

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Re: Suggestion: Variable lock starts frozen
« Reply #4 on: August 06, 2019, 01:42:29 AM »
Thanks for explaining how it works. This does what I was asking for, but not how I expected things to work.

I had always wondered why it let me pick a card when I start a new lock. I would have expected the first pick to be after the interval of the lock had passed. I had always set the lock with multiple green cards to avoid the chance of getting lucky and picking the green card first. I guess, I didn't have to worry about that happening.

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Offline KevinCross

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Re: Suggestion: Variable lock starts frozen
« Reply #5 on: August 06, 2019, 07:50:48 AM »
I let you pick a card right away and not have to wait out the interval so that you can see what it was about right away. And see the card picking side right away. If you installed the app for the first time and created a lock and had to come back tomorrow to have your first go, you would most likely delete it and move on to something else.
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